A Cellular Automata-Based Simulation Tool for Real Fire Accident Prevention

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Introduction
Cellular automata are used by some of the IT branches, including the field of artificial intelligence.They consist of a network of cells, each of which is distinguished by some specific state and a set of rules.The change of the current state of a given cell is the outcome of the above-mentioned properties and interrelations with the neighboring cells [1,2].The theory of cellular automata was first introduced by an American scientist of Hungarian descent, John von Neumann.He demonstrated, among others, that even simple machines show an ability to reproduce, which was until that time regarded as a fundamental feature of living organisms [3,4].For many years cellular automata had been subject to theoretical studies only.With the development of computers and software, optimizing methods based on this approach have been more and more frequently studied and implemented in practice [5].Due to their versatility, cellular automata are applied in many real-life fields, such as biology, physics, and mathematics and in various fields of IT, such as cryptography or computer graphics [6,7].
1.1.Application of Cellular Automata.Cellular automata have been applied in practice, for example, in simulation of the street traffic, where specifically defined cellular automaton controls the traffic [8][9][10].The vehicle flow is managed basically at the specific segment of a given traffic intensity [11].This applies, for instance, to the traffic intensity control on highways of the Ruhr in Germany.The monitoring centers designed exclusively for that purpose collect the data from selected sections of the highways [12][13][14][15][16].The information thus obtained is analyzed and used for preparing short-time simulations of the traffic intensity by means of cellular automata.The projects websites publish the statistical information about the studies performed on the behavior of drivers who were prewarned about possible 2 Mathematical Problems in Engineering Figure 1: Types of grids: 1D, 2D, and 3D [source: [14]].
traffic problems [17] that might occur over several following hours [6].Another example of cellular automata application is demographic simulations for a given region.The aim of such simulations is to generate a model showing the size of the population at a given area in a form of a map of the forecasted population density.Such simulations can be based on the well-known "Game of Life" [18].By introducing some modification to the algorithm, it is possible to monitor the behavior of the surrounding cells [7].Other examples of cellular automata implementations include image processing, generation of textures, simulation of waves, wind, and people evacuation process as well as a simulation program, developed for the purpose of this study [19][20][21][22][23].The aim of the proposed algorithm is to generate the simulations of patterns of human escape from the building on fire with a given number of exits and fire sources [24][25][26][27].

The Grid of Cellular Automata.
A grid or a discrete space, where cellular automata evolution takes place, consists of a set of identical cells [26,30,31].Each of the cells is surrounded by the same number of neighbors and can assume the same number of states [32][33][34][35].There are three structural factors which significantly influence the grid form and, as a consequence, the behavior of the entire cellular automaton [8,17,23,[32][33][34][35]: (i) the size of the space which depends on the magnitude of the studied problem, the examples of which are shown in Figure 1 (grids 1D, 2D, and 3D); (ii) the provision of regularity, which requires the grid to be filled entirely with identical cells; (iii) the number of neighbors (dependent on both abovementioned factors).
In this article, the authors present the possibility of simulating real fire accident to prevent huge fire accidents.For this purpose authors used Cellular Automata Evaluation method, CAEva in short.This paper has following organization.Section 2 presents the idea of forecasting the fire hazard, two real accidents' description, and CAEva simulation method with their boundary conditions and transfer function.Section 3 presents the experiment results when the mentioned two real fire accidents were simulated.Finally Section 4 consists of final conclusions.In the early morning hours of the following day, conflagration took place while the students were holding a freshers' ball and a panic broke out.Witnesses testified that the cause of the fire was either a flare of fireworks lit by the members of a music band playing during the party.The fire caused the roof to collapse in several parts of the building, trapping many people inside.Firefighters found numbers of bodies in the club's bathroom.At the moment of conflagration there were about 2,000 people inside the club.This number doubles the buildings maximum capacity of 1,000.At least 231 people died and hundreds more were injured in this disaster.Many fatalities were apparently caused by smoke inhalation, while other victims were trampled in the rush for the exits.Figure 2 presents the scheme of the Kiss nightclub.Street, near Park Square, in downtown Boston, Massachusetts [29,37].According to Prohibition, it was very popular in the 1920s.The building structure was single-storey, with a basement beneath.The basement consists of a bar, kitchen, freezers, and storage areas.The first floor contained a large dining room area and ballroom with a bandstand, along with several bar areas separate from the ballroom.The dining room also had a retractable roof for use during warm weather to allow a view of the moon and stars.The main entrance to the Cocoanut Grove was via a revolving door on the Piedmont Street side of the building.On Saturday, November 28, 1942, there was a very large fire accident.During that evening, a busboy had been ordered to fix a light bulb located at the top of an artificial palm tree in the corner of the basement bar.A moment later decorations started burning.As other furnishings ignited, a fireball of flame and toxic gas raced across the room towards the stairs.The revolving door became jammed due to the crush of panicked patrons.Lots of people stuck in fire.It was later estimated that more than 1000 persons were inside the Grove at the time of the fire.The final death count established by Commissioner Reilly was 490 dead and 166 injured, but the number of injured people was a count of those treated at a hospital and later released while many people were injured but did not seek hospitalization.Figure 3 presented the scheme of the Cocoanut Grove.

CAEva Simulation Method.
CAEva simulation method is a program prepared for the purpose of rehearsing the fire escape scenarios in buildings [7].It helps to compare various simulation results and to draw suitable conclusions.The program has been implemented in the C++Builder environment, which is an object-oriented programming tool in Windows environment and is available free of charge at the AIRlab web site [38].The program allows drawing a board of any size, including the plan of a single-storey building, to locate people inside and to indicate the source of fire.The board consists of a grid of cells.Each cell can assume only one of the following states: fire, wall, person, person on fire, or an empty cell.Figure 4 presents the diagram of states for a single cell in the fire simulation automaton.

Boundary Conditions.
The discrete space, where various evolutions of cellular automata take place, includes a ddimensional, theoretically infinite grid.As this kind of grid cannot be implemented into computer application, it is represented in a form of a limited table.Therefore, it is necessary to set boundary conditions at the grid borders, that is, at the table limits.The set of basic conditions is shown in Figure 5.These conditions are analogous after grid rotation of 90 degrees, so further arrangements were skipped as trivial.
The following rules were used for the simulation of the cell motion in the wall direction: (i) straight motion: the state of the cell remains unchanged, (ii) diagonal motion: the state of the cell changes into an empty one, since the angle of incidence equals the angle of rebound, the state of the cell in the mirror image shall change into the state of the cell which initiated the motion, (iii) motion conditions: (iv) motion is possible if the target cell is in the empty state.Otherwise, the cell will not change its state, (v) the attempt of the motion of the cell in "person" state to the cell in "fire" state increases the number of burns of the initiating cell.
A special case is an attempt of the motion from the corner of the board.A rebound in three initiating directions does not change the state of a cell, but it may change it change as a result of an attempt of the motion in the consecutive five directions.It should be also noted that motion rules and conditions apply to the cells in the "person" state as well as in the "fire" state.The fields to which the motion cannot be executed are the cells in the "wall" state.Rebound conditions occur at the edge of the cellular automata grid, which constitutes a barrier from which moving virtual objects rebound (in visual sense).Those conditions are used to simulate encased empirical spaces.
2.6.Transfer Function.The evolution of cellular automata takes place in discrete time determining consecutive processing cycles.Each discrete moment  = 0, 1, 2, . . .,  is used for updating the state of individual cells; thus each automaton is a dynamic object over time.In every iteration, the transfer function can process (calculate) all the cells in the grid one by one according to specific rules.Each processed cell receives its new state based on the calculation of its current state and states of the neighboring cells.Transfer rules and the state space, as well as the defined neighborhood, are inherent elements of the cellular automata evolution process.Once executed, the program displays main screen ready to draw the building plan and to arrange individual elements inside.Once the board is drawn and all the components are arranged, the user can start the configuration of fire and people parameters and setting of the group effect.Fire parameters are as follows: (i) fire goes out alone if the number of neighbors is less than 1, (ii) fire goes out from overpopulation if the number of neighbors is more than 3, (iii) new fire is generated when the number of neighbors is at least 3, (iv) fire is generated when the number of neighbors is less than or equal to 4. Parameters concerning people are as follows: (v) probability that a person goes towards the exit in default state is 50, (vi) number of burns resulting in death is 5, (vii) group effect is On/Off.
There are points in the screen simulating people escaping towards the exit and the propagating fire.All the events are recorded in the table of statistics.They include the number of people remaining within the board, saved from and died in the fire or by crushing [39,40].That data obtained enable drawing conclusions from the experiments [41,42].

Implementation of OFN Notation to Fuzzy Observation
of Real Fire Accident.The use of ordered fuzzy numbers in  cellular automation seems to be a natural step.There are many notations of fuzzy numbers that are introduced by Zadeh [43], Klir [44], Dubois et al. [45], and Kłopotek et al. [23,46,47], among others.Since we have in this case a two-dimensional apparatus in which Moore's neighborhood is additionally used, there are eight available moves from cells , .An example of this situation is shown in Figure 6.
There is a part of the neighborhood that is closer to the exit, and the other part closer to the group of cells in the human state [20,48].Thus, there are two possible sets of movements for this cell in question, depending on the determinant [27,49,50].Since each of the sets is a fourelement, then the notation of fuzzy numbers called ordered fuzzy numbers introduced by Kosi ń ski is suitable for its description [51,52].After the death of the creator OFNs in some works are also called Kosi ń ski's Fuzzy Numbers [23,47,48,53,54].In this notation, the fuzzy number A in general has the shape of a trapezoid described by coordinates [(0), (1), (1), (0)], which is presented in Figure 8.
The determinant will be related to the fuzzy number in the OFN notation [46].Definition 1.Let (, ) be two pairs of fuzzy numbers.Directing will be positive for a subset of moves closer to the indicated determinant: A pair of coordinates that are more distant from the determinant will be denoted by negative directing: A subset of cells to which further motion can be determined is a pair of fuzzy numbers satisfying the following rules: From this set of pairs described (   ,    ), which represents the four possible moves in the next evolution of the cellular automaton, one pair of coordinates is drawn.By default, the fields in which the traffic is impossible must be eliminated from the list.If no movement is possible in any of the four cells, the cell state will not change.This symbolizes a situation in which a person remains motionless.

The Experiment with CAEva Method
The authors launched a simulation of the Kiss nightclub scenario in CAEva program.They placed people inside and set the fire.The building is comprised of seven rooms and there was only one exit.The blue points mark people and the red ones fire.Several tests were performed based on this scheme and the assumed conditions were as follows: the aim of the test was to simulate a fire of the building, based on certain rules and relations.Setting of the following parameters, selection of versions, and inherent rules altogether make up an environment which affect the mortality rate.The variables were (i) the layout of the building floors, including the number and location of doors, (ii) distribution of a defined number of people inside the building at specified places, (iii) setting the fire parameters: (a) the fire goes out alone if there are no neighbors, (b) the fire goes out because of overpopulation if there are more than 3 neighbors, (c) new fire is generated when there are at least 3 neighbors, but not more than 4, (iv) setting of the parameters for people (live cells): (a) number of burns resulting in death is by default set to 5, (v) location of the fire source on the board, (vi) specifying the probability of people heading towards the exit (three options): 25%, 50%, and 75%, (vii) specifying whether people move towards the exit in groups (two options): with or without a group effect.
Figure 10 presents Kiss nightclub schema before the simulation process was started.The red squares represent fire while the blue ones represent people.Figure 11 presents Kiss nightclub schema after completing the simulation.Figure 12 presents Cocoanut Grove schema before the simulation process was started.The red squares represent fire while the blue ones represent people.Figure 13 presents Cocoanut Grove schema after completing the simulation.The simulation was made two hundred times for each condition; there were six conditions which give 1200 simulations for one fire accident.Table 2 presents the average results of the performed simulation.Taking into account the real data concerning the number of fatalities in the Kiss nightclub fire, the outcome which was closest to the actual death toll was achieved using 75% probability of people going towards the exit and with group effect off.Table 3 compares the average results with real numbers.As you can see in Table 2, the increase in the probability of people heading to the exit reduces the number of people who die as a result of fire.The number of victims decreases only when the group effect is on.Furthermore the overall number of people who have survived a fire also increases as the probability of people moving towards the exit increases.
As shown in the Table 3, the smallest relative error was obtained in the absence of group effect and at the value of 75% of the people heading to the exit.The biggest errors were achieved with the group effect enabled and with the 25% probability of people going to the exit.This could mean that in the event of this fire, the group effect did not work, and people were looking for a way out by themselves.
As you can see in Table 4, here also the increase in the probability of going to the exit of the premises has reduced the number of people who died in the fire.Table 5 compares the average results with real numbers.The smallest error was obtained for the disabled group effect, but with a value of 50% of people heading to the exit.This may mean that, in the event of a fire in this club, group effect also did not work, but people did not hurry to leave the club, which caused a tragic effect.
The mortality rate depends on the place of the fire outbreak.If the fire blocks any room, then the people staying there are not able to escape and to reach the exit even if they move towards it with 100% probability.The group effect used in the program does not necessarily help in escape of people from the building.It can generate crowd, as people are looking for others to form groups and thus trampling can occur.When a person does not have any direction when he/she could move, he/she is trampled.In Figures 6-9, the place of fire and the fire spread are marked in red.In contrast, blue indicates the location of people at the start of an event, a fire.

Conclusions
As one can see, performed simulations can help understand how people behaved at the time of the fire, whether they followed the crowd in search of an exit, whether they were acting alone, or were they determined enough to find a way out.In one case, people showed a higher level of determination (75% probability of going towards the exit), while in the second case the level was lower (50%).Simulations can be used as a warning during security level analysis, but also as an element of a detailed analysis of the events that occurred.
The comparison of the proposed method with actual case demonstrated that it is extremely difficult to create a simulation of fire escape scenario.The most challenging element is the people behavior, which may become stochastic and unpredictable.The authors of this study managed to recreate the scenario of the escape of people from a building by means of cellular automata, the implementation of which was the object of this paper.Using an appropriate configuration of the program: determining the probability of a person heading towards the exit, the fire parameters and on/off setting of the group effect allow to drawing the following conclusions.When the group effect is applied in the program the number of people who die as a result of trampling is larger than in the case when this effect is disabled.The mortality rate rises when people are not able to move in any direction, which is a result of individuals gathering in groups that create areas of high density, where trampling often occurs.The results which proved to be closest to the actual numbers were achieved when the    value of probability with which people escape was around 50-75%.The hindrances that affect the decision making process during the evacuation include, among others, limited visibility due to the smoke, resulting from combustion of flammable materials, high temperature, and toxic gases.The result achieved in the CAEva method can provide valuable information for architects and building constructors.The results obtained from the program confirm the thesis that insouciant or unlawful blocking of escape routes inside buildings may have tragic consequences at each stage of the building operation.The people who are responsible for fire safety and structural safety inspections may apply such tools to justify their decisions that sometimes could seem to be too strict.To make the simulation even more realistic, it is worth considering the option of automatic change of the parameter related to the probability of a person moving towards the exit during the simulation.Adding further conditions in order to provide more accurate results is also  possible.The future experiments should take this fact into account.

Figure 6 :
Figure 6: Example of move in simulation algorithm.

Figure 8 :
Figure 8: Fuzzy number with the extension.

Figure 10 :
Figure 10: Kiss nightclub schema with people and fire in CAEva program.

Figure 11 :
Figure 11: CAEva program after simulating fire in Kiss nightclub.

Figure 12 :
Figure 12: The Cocoanut Grove schema with people and fire in CAEva program.

Figure 13 :
Figure 13: CAEva program after simulating fire in The Cocoanut Grove.

Table 1 :
Fire accidents in public places.
2.1.Fire Accidents in PublicPlaces.Fires are one of the most uncontrollable calamities, especially when they happen indoors.Thus, regardless of the edifices function whether it is a residential, business, or any other kind of building,

Table 2 :
Results of simulation with CAEva method for the Kiss nightclub.

Table 3 :
A comparison of the CAEva method results with actual numbers for the Kiss nightclub.

Table 4 :
Results of simulation with CAEva method for the Cocoanut Grove nightclub.

Table 5 :
A comparison of the CAEva method results with actual numbers for the Cocoanut Grove nightclub.